Toramaru - Joseki Revolution
In Joseki Revolution, Shibano focuses on local exchanges, in contrast to the predominantly whole-board focus on fuseki strategy of his previous book, Fuseki Revolution. Even so, Shibano's analysis always maintains a global view, as the basic nature of go is such that without whole-board judgement, there is no local judgement. Even when you are evaluating a joseki in a corner, a whole-board viewpoint is always essential.
Of particular interest in Joseki Revolution is his treatment of the taisha, the avalanche, and the magic-sword josekis. Shibano shows how, thanks to AI, these extremely complicated josekis have been "swamped in a wave of simplification."
In Chapter 3 Shibano discusses the merits and demerits of the four corner enclosures based on the 3-4 point. He investigates the reason why the small-knight enclosure has declined in popularity and why the previously shunned two-space enclosure has become so popular.
The book consists of 35 themes divided into four chapters as follows:
Chapter 1. Changes in basic josekis
Chapter 2. The transformation in opening strategies
Chapter 3. Up-to-date information about corner structures
Chapter 4. Looking at the most up-to-date josekis
In an appendix, Shibano examines some unconventional moyo-oriented fuseki strategies and gives some advice on how to handle these large-scale moyos. The appendix also contains a section on the revival of the high Chinese Opening and explains why this opening strategy is strategically sound.
Power - Essential Go Proverb
OUT OF STOCK
Essential Go Proverbs is the ultimate guide to mastering the ancient game of go. Written by the author of Invincible, this book compiles a comprehensive collection of the most important go proverbs, distilled from centuries of wisdom and experience from the game's top players. Whether you're a beginner or a seasoned player, these proverbs will deepen your understanding of the game and improve your play. Each proverb is accompanied by detailed explanations and examples, making it easy to apply them to your own games. With Essential Go Proverbs, you'll develop a more intuitive sense of the game and learn how to make strategic decisions with confidence. This book is an indispensable resource for any go player looking to take their game to the next level.
What you will find in this book:
104 proverbs with 431 examples and 258 problems in 522 pages.
* These examples and problems will not only deepen your understanding of the proverbs but also the strategy and tactics of the game itself.
* 45 years in the making, this is the largest and most comprehensive collection of examples and problems focussed solely on the go proverbs ever published in any language.
* Not only does this book analyze the proverbs in detail, it also shows the relationship between one proverb to others.
* Contains many interesting and profoundly original games in which these proverbs were applied.
Dickfeld - How strong is your go? Check your ranking in the game of go
This book is both test and training. It will not only help you to assess your skill level, but also to identify your strengths and weaknesses in the game of Go. In a total of eight chapters, you are asked to solve the exercises within a given time limit. With the help of the evaluation tables you will be able to determine where you are roughly located within the kyu and dan ranks. In addition to the classification into the rank ranges, your results will reflect in which areas you are particularly strong and where may still be room for improvement. 116 pages
Ouweleen/Brouwer Weird and wonderful Volume 1
As go players we all study the game in our own way, be it leisurely or with near-scientific precision. We attempt to distill the moves and find their essence in recurring, understandable patterns. But every once in a while we are struck by a move we have never seen before. A move that is so out of the ordinary that we cannot help but marvel at it. A move to remember. This book is a collection of such moves: the weird and wonderful of go. The first volume bundles together highlights from professional games. Our main selection criterion was that the moves had to surprise: sometimes a move shone at us like an undiscovered gem and other times a sequence looked so bizarre that it made us laugh. Another prerequisite was that the moves were played by humans. Our aim for this book is to share the beauty of human creativity. 246 pages
BOZULICH - The Basics of Go Strategy
Aji, kikashi, et sabaki sont les concepts les plus importants du Go. Ils imprègnent le jeu de subtilités stratégiques inégalées dans n'importe quel autre jeu. Sans une réelle compréhension de ces concepts, aucun joueur de Go ne peut espérer atteindre un niveau élevé. A côté de ces concepts, il est également nécessaire de comprendre la place et la distribution des pierres et comment elles influencent d'autres parties du plateau, déterminant quelles pierres peuvent être sacrifiées, et quelles pierres doivent être renforcées avant de jouer des mouvements stratégiques à grande échelle. Composé de huit chapitres d'explication et de 100 problèmes accompagnés des solutions détaillées, ce livre donnera au lecteur le vrai sens de la beauté stratégique du Go.
WANG RUNAN - Intermediate Level Power Builder vol.1, 150 p.
ISHIGURE - In the Beginning, 152 p.
La collection Elementary Go Series est conçue pour offrir à des joueurs semi-débutants (c'est-à-dire ayant déjà lu et assimilé deux ou trois ouvrages généraux et un peu pratiqué le jeu) leur premier contact détaillé avec les grands aspects constitutifs du go: ouverture, joseki, tesuji, vie et mort, attaque et défense, fin de partie. Ce premier tome de la série n'est pas, malgré les apparences, le plus indiqué pour l'aborder, l'ouverture au go étant un sujet austère et assez difficile à appréhender sans une certaine d'expérience. Il s'agit en revanche d'un ouvrage auquel on pourra revenir avec profit même après avoir atteint un niveau respectable.
BOZULICH - The second Book of Go, 123 p.
Le titre de l'ouvrage est assez explicite, le sous-titre l'est encore davantage: «Ce que vous devez savoir une fois que vous avez appris les règles». En deux parties (stratégie et tactique, la deuxième plus longue que la première) et onze chapitres, il vous mènera à une première approche des éléments du jeu. Clair et précis, il s'agit d'un des meilleurs livres de ce niveau.