Genbi - Gokyo Shumyo - Collection of classic Tesuji Problems
Goky Shumy is one of the most famous collections of go problems, containing 520 classic tesuji problems compiled and published by Hayashi Genbi in 1812. Its contents are divided into the categories of making life, capturing, ko, capturing races, connecting, oi-otoshi, cutting, and ladders.This English edition of Goky Shumy is the first of its kind. Until now, Western go players have had to rely on Asian editions of the book to peruse its contents. Besides adding English annotations for problemsolutions, this edition fixes dozens of mistakes in the source material and grades problems by their difficulty. The editor Antti Törmänen is himself a professional player with the Japan Go Federation.The problems in this book come from a wide range of difficulties, from 9-kyu all the way to professional level. The core audience of the book is dan players and players soon aiming to enter the dan ranks, but readers of almost all levels will find suitably challenging content in it. 312 p.
Dickfeld - How strong is your go? Check your ranking in the game of go
This book is both test and training. It will not only help you to assess your skill level, but also to identify your strengths and weaknesses in the game of Go. In a total of eight chapters, you are asked to solve the exercises within a given time limit. With the help of the evaluation tables you will be able to determine where you are roughly located within the kyu and dan ranks. In addition to the classification into the rank ranges, your results will reflect in which areas you are particularly strong and where may still be room for improvement. 116 pages
Ouweleen/Brouwer Weird and wonderful Volume 1
As go players we all study the game in our own way, be it leisurely or with near-scientific precision. We attempt to distill the moves and find their essence in recurring, understandable patterns. But every once in a while we are struck by a move we have never seen before. A move that is so out of the ordinary that we cannot help but marvel at it. A move to remember. This book is a collection of such moves: the weird and wonderful of go. The first volume bundles together highlights from professional games. Our main selection criterion was that the moves had to surprise: sometimes a move shone at us like an undiscovered gem and other times a sequence looked so bizarre that it made us laugh. Another prerequisite was that the moves were played by humans. Our aim for this book is to share the beauty of human creativity. 246 pages
YANG YILUN - Yilun Yang's Go Puzzles vol.2, 100 p.
YANG YILUN - Ingenious Life and Death Puzzles vol.1, 224 p.
Une collection de problèmes de vie et de mort assez difficiles, les plus simples s'adressant à des joueurs autour de 5 kyu.
YOON - Think like a pro - Pae
CHATTERJEE, HUIREN - Galactic Go, 261 p.
WANG RUNAN - Intermediate Level Power Builder vol.1, 150 p.
KAJIWARA - The Direction of Play, 248 p.
Bien que moins spécifiquement consacré au joseki, ce livre s'attaque au même problème que The great joseki debates et Whole board thinking in joseki, à savoir l'orientation à donner au jeu dès l'ouverture. Plus général dans son approche que les deux autres ouvrages, il pourra en constituer une manière de prologue, ou au contraire être un outil d'approfondissement a posteriori. Ecrit dans un style haut en couleurs et parfois légèrement provocateur, voilà en tous cas un ouvrage tonique et qui donne à réfléchir.