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BURGESS - Gambit Book of Instructive Chess Puzzles
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MAYER, MÜLLER - The Magic of Chess Tactics
LIPNITSKY - Questions of Modern Chess Theory
Willemze - What would you play? Test your Chess and Improve your decision-making
The best chess training closely resembles the activity you're training for. This book provides you with an essential component - decision-making in the crucial positions of a real game of chess, played by club players rather than grandmasters. You have to answer the same questions that you face when you stare at the chess board and have to find a move.
Amateur games can be very instructive. Studying the games of top players will undoubtedly help you to improve. However, it is often more enlightening to make decisions or see mistakes at a lower level, as they are easier for most of us to relate to.
Thomas Willemze has carefully selected thirty games that illustrate an important theme, for example:
- Dealing with irreversible moves
- Rerouting your rooks
- Aligning your bishop and pawns
- Converting a long-term advantage
- Taming the London
Willemze is a master at choosing just the right positions to help you improve your chess knowledge and understanding.
Thomas Willemze is an experienced chess trainer and International Master from the Netherlands. All thirty games in What Would You Play have been published in New In Chess magazine. Willemze has written five books for New In Chess, all of which are available as courses on Chessable. 230 pages
Gelfand - Technical Deicison Making in Chess
In Technical Decision Making in Chess former World Championship Challenger Boris Gelfand discusses his path to decision making in endgames and positions where one side possesses a structural or material advantage.
Franco - Attacking chess in the 21st Century
The book consists of 36 attacking games from the 21st Century divided into four chapters.
Mastering attacking play in chess is a dream that we all long to achieve, but of course the art of attack does not arise by itself.
Constructing positions which favour the attack is the most difficult task.
In this book we shall see games with brilliant finishes, but we shall also draw attention to the different phases through which the struggle passes, in order make such finishes possible.
Attention has been paid not only to what happens on the board but also, wherever possible, to the influence of the analysis engines not only on a player’s preparation for the game, something that has become more important in these early years of the new century, but also on the practical context of the game.
The games are prefaced by brief biographical information and a short description of the events of the game.
After each game some lessons are highlighted. 254 pages