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Saric - The open sicilian. An ambitious white repertoire for club players ( Hardcover)
The Sicilian Defence is the most attractive and most complicated opening in chess. If you don't play the Sicilian with White or Black, you miss much of the beauty and the challenges our royal game offers. For White 1.e4 players, building a repertoire against 1...c5 should be their priority.
Croatian top grandmaster Ivan Saric is one of today's greatest Sicilian experts. He plays 1.e4 with White and the Najdorf with Black! With The Open Sicilian, based on his highly acclaimed Chessable course, he has managed something impressive: a watertight repertoire against the Sicilian of just over 400 pages. But reading this one volume, your knowledge of this opening and chess, in general, will make a spectacular jump.
The Open Sicilian is not a phonebook crammed with computer lines but a textbook full of 21st-century chess wisdom. Saric covers the entire range of Sicilians, from obscure sidelines to the main lines: the Najdorf, the Taimanov, the Rauzer, the Kan, the Sveshnikov, and the various Dragons. His approach, firmly based on the ideas of the English Attack, is very ambitious, and he supports his claims with deep analysis and illuminating and elaborate verbal explanation.
Saric has written a book that will serve as a standard work for many years. He offers you the content to be fully armoured against all the intricacies of all the topical Sicilian lines.
Ivan Saric (1990) is a Croatian chess player who became an International Master at 17 and a Grandmaster at 18. He became U18 European Champion in 2007, U18 World Champion in 2008, and won the European Individual title in 2018. Saric beat Magnus Carlsen for his country at the 2014 Olympiad in Tromsø.
434 PAGES
Ouweleen/Brouwer Weird and wonderful Volume 1
As go players we all study the game in our own way, be it leisurely or with near-scientific precision. We attempt to distill the moves and find their essence in recurring, understandable patterns. But every once in a while we are struck by a move we have never seen before. A move that is so out of the ordinary that we cannot help but marvel at it. A move to remember. This book is a collection of such moves: the weird and wonderful of go. The first volume bundles together highlights from professional games. Our main selection criterion was that the moves had to surprise: sometimes a move shone at us like an undiscovered gem and other times a sequence looked so bizarre that it made us laugh. Another prerequisite was that the moves were played by humans. Our aim for this book is to share the beauty of human creativity. 246 pages
Willemze - What would you play? Test your Chess and Improve your decision-making
The best chess training closely resembles the activity you're training for. This book provides you with an essential component - decision-making in the crucial positions of a real game of chess, played by club players rather than grandmasters. You have to answer the same questions that you face when you stare at the chess board and have to find a move.
Amateur games can be very instructive. Studying the games of top players will undoubtedly help you to improve. However, it is often more enlightening to make decisions or see mistakes at a lower level, as they are easier for most of us to relate to.
Thomas Willemze has carefully selected thirty games that illustrate an important theme, for example:
- Dealing with irreversible moves
- Rerouting your rooks
- Aligning your bishop and pawns
- Converting a long-term advantage
- Taming the London
Willemze is a master at choosing just the right positions to help you improve your chess knowledge and understanding.
Thomas Willemze is an experienced chess trainer and International Master from the Netherlands. All thirty games in What Would You Play have been published in New In Chess magazine. Willemze has written five books for New In Chess, all of which are available as courses on Chessable. 230 pages
Toramaru - Joseki Revolution
In Joseki Revolution, Shibano focuses on local exchanges, in contrast to the predominantly whole-board focus on fuseki strategy of his previous book, Fuseki Revolution. Even so, Shibano's analysis always maintains a global view, as the basic nature of go is such that without whole-board judgement, there is no local judgement. Even when you are evaluating a joseki in a corner, a whole-board viewpoint is always essential.
Of particular interest in Joseki Revolution is his treatment of the taisha, the avalanche, and the magic-sword josekis. Shibano shows how, thanks to AI, these extremely complicated josekis have been "swamped in a wave of simplification."
In Chapter 3 Shibano discusses the merits and demerits of the four corner enclosures based on the 3-4 point. He investigates the reason why the small-knight enclosure has declined in popularity and why the previously shunned two-space enclosure has become so popular.
The book consists of 35 themes divided into four chapters as follows:
Chapter 1. Changes in basic josekis
Chapter 2. The transformation in opening strategies
Chapter 3. Up-to-date information about corner structures
Chapter 4. Looking at the most up-to-date josekis
In an appendix, Shibano examines some unconventional moyo-oriented fuseki strategies and gives some advice on how to handle these large-scale moyos. The appendix also contains a section on the revival of the high Chinese Opening and explains why this opening strategy is strategically sound.
Bozulich - The Art of Settling Stones
During the opening stages of the game the players stake out positions and more or less divide the board. Normally each player wants to win and take just over 50% of the board. This usually involves a balance between safety and risk; that is, making a safe and non-invadable extension or an extension that is slightly farther and limits the opponent’s territory. The drawback of the latter is that the position now becomes invadable. This usually means that when an invasion takes place, the invading stones do not have enough space to make an extension that guarantees life. That, in turn, means the invader has to run away. However, running away is not always the best strategy as it is one-sided — that is, it allows your opponent to harass the run-away stones while securing territory and building influence. Often it is far better to make the beginnings of eye-shape — to breathe life into the invading stones — before running away. In other words, ‘to make sabaki.’ The numerous examples and 122 problems taken from professional games, will introduce the readers to all the techniques that may be required to achieve sabaki in almost any position that might arise in their games. 201 pages